﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CommonEvent 
{
    #region actioneditor  1 -- 50
    public const int SelectOneActionDataToSubPanel = 1;
    public const int DelatetOneActionData = 2;

    public const int SelectOneAnimSlot = 3;
    public const int DelateOneAnimSlot = 4;

    public const int DelateActionGroup = 5;
    public const int SelectActionGroup = 6;

    public const int OpenFrameLinePanel = 9;

    public const int SubPanel_CloseOther = 10;
    public const int SubPanel_SelectSelf = 11;
    public const int SubPanel_SubToggleSelect = 12;

    public const int Select_One_FrameLine = 13;
    public const int SelectOneActionDataToCameraCtr0 = 14;

    public const int PlayingUpdateFrameLine = 15;
    public const int RefreshCurActionGroup = 16;

    public const int FrameItemLineSelectInterrupt = 17;
    public const int FrameItemLineSelectAttackDef = 18;
    public const int FrameItemLineSelectEvent = 19;
    public const int OnOneActionDataRefreshActionInspector = 20;
    public const int ActionSubItemDelate = 21;
    #endregion

    public const int On_DragEnhanceView = 51;
    public const int ON_DailyActivityDragStart = 52;
    public const int On_DragEnhanceView_Begin = 53;
    public const int On_DragEnhanceView_End = 54;
   
}
